![]() Once you do, you will need to do some research into your server's economy to figure out which items can be sold quickly and reliably, while still maintaining a worthwhile margin. First, be sure to reach the Elder Crafting level for your tradeskill. If you have crafting tradeskills, things get a little bit more complicated. If you do this and make your house public, you will usually wake up with a stack of resources in your mailbox ripe for selling. This will allow other crafters to come to your plot and extract resources you've left there overnight, splitting the results 50/50 between the two of you. If you still have a gathering profession, look to join a 50/50 circle for your related profession. There is also a substantial profit to be made from tradeskills at level 50. Though this looks like a lot, it comes very quickly, and once you're Elder Gem capped, completing a Veteran Zone's dailies can award approximately 50g. Once you've reached your 140 Gems for the week, all experience begins converting to gold, with an equivalence of 75,000XP = 1.5g. Daily quests in zones such as Crimson Badlands and Northern Wastes award upwards of 10-20g per day, and helps you work towards your weekly Elder Gem limit. The first source of money at level 50 is questing. Now that you've (hopefully) maxed out your tradeskills, you can have a consistent source of income, in addition to the money made for completing missions. Making money at 50 is a little bit more reliable than making money at the lower levels. Don't purchase anything for your housing plot (yet (wait till 50)).Spend as much time questing as possible.Don't salvage anything, sell all non-essential items.Only purchase skills that you will actively use while leveling.Never repair your gear unless it is broken.Some other tips to help save money while leveling: All players regardless of their tradeskill choices should also always pick up plants whenever possible, as they can be sold on the Commodity Exchange or to a vendor, depending on the plant's price. While double gathering professions can make you a good chunk of change right out the door, there is a greater long term profit to be made for those willing to put in the extra effort to craft well-made items. If they cannot, salvage them and sell the excess resources. Gathering / crafting players should spend time early on to see if any of the things they're crafting can be sold on the Auction House for a profit. Although technically you can choose to forego tradeskills, they are a substantial aspect of generating income in WildStar, and skipping over them is not suggested.ĭouble gathering professions means you should always be gathering resources and selling them on the Commodity Exchange, unless you are planning on hoarding them until level 50 to craft, which is also an economically viable route. When leveling up and attempting to make a profit, you'll need to make an important decision fairly on, at level 10: which Tradeskills do you want to take? There are two styles to choose: double gathering, or gathering / crafting. The game was designed with money earning and spending paths, so as long as you stick to the content designed to make you money, and stay away from the stuff designed to make you spend that money, you should be in good shape. WildStar is a fairly straightforward game to make money in if you are disciplined and willing to put in a little effort. market, and use the profits to pay off your monthly fee, and hopefully continue to make a profit from the in-game economy. By following these steps, you should be able to make enough money to get involved in the C.R.E.D.D. This guide is here to teach you how to do both.
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